A prototype of Sonic the Hedgehog 3 for the Sega Mega Drive.https://hiddenpalace.org/Sonic_the_Hedgehog_3_(Nov_3,_1993_prototype)Build dateNov … […] The level lacks any objects aside from the miniboss and main level boss. Sandopolis Act 1 and Act 2 track is almost the same as in the final, Lava Reef Act 1 is almost the same like in the final. Instead of the insta-shield, Sonic can perform a drop dash like move that was cut from the final game. Video game preservation communities Hidden Place and The Cutting Room Floor have been able to unearth a prototype of Sonic 3 that contains a variety of elements that were reported in a 1993 magazine preview, but never seen in the retail release. Instead of jumping up from the ground, he stands in place taunting Sonic before running away. The special stages are simple screens meant to test the sprite scaling routines. Sonic the Hedgehog 3 Prototype theories While there wasn't an official prototype for Sonic the Hedgehog 3 released until November 2019, here's some theories about the game earlier in development. If you jump up and catch Tails, he'll fly you up to an unreachable cliff. At 0:03, the melody changes to "Crystal Egg Zone" from Sonic the Hedgehog 2 (Game Gear/Master System). Download Sonic the Hedgehog 3 (Nov 3, 1993 prototype) (info, raw dump) A prototype of Sonic the Hedgehog 3 for the Sega Mega Drive. While a number of Sonic the Hedgehog 2 (1992) betas and prototypes, including the famous Nick Arcade build have been floating around the internet since 2006; and then more recently in 2019 we saw the surprise discovery of a Sonic the Hedgehog 3 (1994) prototype - it's long been thought that any and all early builds of Sonic's first outing on SEGA's 16-bit machine … The ROM contains two kinds of leftovers. As such, some of the content in this prototype would be eventually cut from Sonic the Hedgehog 3 but would resurface in Sonic & Knuckles. Sonic the Hedgehog 3 is part of the Sonic Games, Arcade Games, and Action Games you can play here. The level doesn't transition to Marble Garden Zone after defeating the boss. Sonic the Hedgehog 3 (Nov-3-1993 prototype) Rating: Category: Adventure Action Sonic Games 562.9k total views. Getting a 1UP causes the music to stop until the game loads the next music track (either by drowning or dying). Carnival Night Act 1 and 2 are slightly different , they has no similarities between the final version . Sonic the Hedgehog 3C Prototype 0408 for the Sega Mega Drive/Genesis was released by drx during the February 23rd, 2008 proto release. The stage palette table and the data it points to for one earlier build still exists in its entirety. The level transition doesn't occur when you defeat it. 00000180 47 4d 20 30 30 30 30 31 30 37 39 2d 30 30 10 19 GM 00001079-00.. If you enjoyed this game and want to play similar fun games then make sure to play Super Sonic and Hyper Sonic in Sonic 1, Sonic Mania Edition or Sonic 3 Complete or just go to the Sonic … The music is almost complete, with act 2 sounding somewhat incomplete. 00000120 53 4f 4e 49 43 20 54 48 45 20 20 20 20 20 20 20 SONIC THE "IceCap Zone (Act 2) (Nov 3, 1993 prototype) - Sonic the Hedgehog 3 … The opening cinematic is different. The wall tiles of the foreground are slightly different in the starting area of Act 2 for some reason. The Staff Credits theme from the PC port exists. The theme has a different drum track when it loops a second time, which is not present in the PC release. While star posts sparkle if you have 50 rings, jumping into them doesn't warp you to a bonus stage. The level layout is mostly the same but with different object placement. Sonic the Hedgehog 3 (Nov-3-1993 prototype) ...You can get more information's about this prototype in the hidden palace website, here is the link: https://hiddenpalace.org/Main_Page. Find hidden areas, collect secret emeralds and unlock character secrets! This game is the only one on its platform to feature a lock-on technology that allows players to play as Knuckles. November 3rd, 1993 Prototype In this pre-release prototype version of Sonic the Hedgehog 3, a lot of progress had already been made, but a huge amount of content was initially changed before the final release. Angel Island Act 1 is the same but it has slower instruments. The song was reused in Sonic & Knuckles Collection on the PC, but they made it MIDI and also lowered the pitch and the song suffered for it. Mushroom Valley / Hill act 2 also has the weird effects from the first act , but this effect is bolder than the first act . 00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 The platform Knuckles stands on near the end level cutscene is different. And not just any Sonic 3 prototype, that prototype. The unknown/unused track from the PC port also exists. The title screen is different. Knuckles' sprite is completely different. There are various references to source code and assembler linking data for Star Trek: The Next Generation – Future's Past, mainly in the area where the sound driver is located. Sonic the Hedgehog 3 (Nov-3-1993 prototype) Ssega 2019-11-22 00:08:30. Lava Reef Zone's Primary KosM archive header. Sega Technical Institute (STI) had just completed Sonic the Hedgehog 2 just a few months before in September and were ready to move on to their next project. However, the sprite used for the test doesn't load and messes up the contents of VRAM. Hydrocity Act 2 is the same as the final version but this version has no echos . Contained herein is a list and gallery of the various concepts that have appeared throughout Sonic history. 000001a0 00 00 00 00 00 1f ff ff 00 ff 00 00 00 ff ff ff ................ Sonic the Hedgehog 3 (Nov-3-1993 prototype) | SSega Play Retro Sega Genesis / Mega drive video games emulated online in your browser. While the area for the transition to Launch Base Zone has been implemented, it doesn't take you to the next zone. Despite being on the level select, Mushroom Valley and Sandopolis cannot be loaded and they unfortunately lack data. Knuckles has not been implemented yet. Sky Sanctuary is lower pitched , it will makes sense that this zone was planned to be stormed . The spintop objects don't despawn when you jump off them. Select button use Space bar, Sonic the Hedgehog 3 (Nov-3- 1993 prototype), play Sonic the Hedgehog 3 (Nov-3- 1993 prototype), Sonic the Hedgehog 3 (Nov-3- 1993 prototype) online, Sonic the Hedgehog 3 (Nov-3- 1993 prototype) sega genesis, Sonic the Hedgehog 3 (Nov-3- 1993 prototype) mega drive, Sonic the Hedgehog 3 (Nov-3- 1993 prototype) ssega. The music is completely different and uses the tracks from the PC version. Everything must start from somewhere, and not all ideas can be used. Programming for objects, stages, and more that would be completely removed from the released Sonic the Hedgehog 3 ROM are still present in this build. Start Button use Enter However, some additional sprites for hanging onto objects have been made. The sound effect of Robotnik flying away after the bombing cutscene is different. Press and hold Up and jump and Sonic will instantly spindash when he lands on the floor. Flying Battery Act 2 is the same as the final version but " Woooaaa " effect is bolder than the final version . IceCap Act 1 and Act 2 are slightly different ,they has no similarities between the final version . The encounter with Knuckles near the end of the stage doesn't load the next area with the mini boss. The sound driver in this build of the game is prone to breaking, with some sounds causing the sound driver to crash or play sounds incorrectly. Keys None of the special/bonus stages are functional. Behold, a prototype of Sonic the Hedgehog 3 for the Sega Mega Drive. A prototype version of Sonic 3, containing features that would never make it into the final build, has been discovered. . The area the mini boss is in also contains a gimmick that was cut from the final that allows the players to transport to the top of the area to hit the boss. The music is completely different and uses the tracks from the PC version. 000001b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 In the final version, the developers added an area on the map that takes advantage of the vertical loopback to give the illusion of Sonic falling from the sky.

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